Blackboard Learn on iPod Touch

p-480-320-08b3cccb-cc22-4b27-984d-e26bca93816c.jpegI tried the promising new iPhone / iPod Touch app “Blackboard Learning” hoping to have a cool and efficient way to connect to Blackboard from my pocket computer. No such luck. There’s always something in the way of making the LMS experience fun…

Error

Your institution is blocking Sync for the iPhone.

Doh.

I don’t know if this is a version mismatch – are we running the wrong version of Blackboard? – or if it’s just a new building block that needs to get rolled out on campus. Either way, frustration.

on mobile devices as a platform for learning

First, I need to clarify something. I’m not going to call this “mobile learning” or even the more web2.0 friendly “mLearning.” (although I’ve tagged this post with both monikers, because that’s what everyone else seems to call it). What I’m describing is simply the application of small, portable, personal devices with various features that can be leveraged in interesting ways to support and enhance the activities of teaching and learning. By calling it “mLearning” there is an inordinate emphasis on the shiny technology, and less so on their appropriate pedagogical applications.

Second, the concept of using mobile devices to support teaching and learning is nothing new. The New Media Consortium’s 2008 Horizon Report outlines some of the educational ramifications of mobile broadband. There are several pages on del.icio.us tagged with “mlearning” pointing to much more discussion on the topic.

What is interesting is the rapid pace of development of various network-enabled mobile devices such as the iPod Touch, iPhone, Blackberry, and other sophisticated and convergent smartphones. We are now carrying devices in our pockets which are running modern operating systems, on processors more powerful than were found in high end workstations only a few short years ago. These devices now let anyone access advanced applications, with broadband Internet access and, cameras, and geolocation. We now have devices available that rival or surpass the mythical tricorder in power, mobility and flexibility.

Again, this isn’t new – I was writing term papers, printing, faxing, and accessing the network in the mid 1990s from a handheld Newton Messagepad 120.

evolution
Newton MessagePad 120, and three generations of iPods - including an iPod Touch, which finally matched much of the functionality of the MessagePad (but over a decade later).

What has changed is the cost – my MP120 cost nearly a grand, over a decade ago (IIRC, the MP120 cost about $850 back then. after adjusting for inflation that is now equivalent to over $1200). Devices now cost only a couple hundred bucks. These things are now accessible by nearly anyone that wants one.

Which begs the question – what can we do with all of this mobile power suddenly available? How does this change the nature of educational technology? What new activities are now possible, and how can they be applied pedagogically? This is about more than having a bunch of shiny pocket sized devices available. This is about what pervasive, ubiquitous, mobile devices can do to enhance and extend the activities of teaching and learning.

The simplest application is just by allowing access to the Internet – web, email, instant messaging, from anywhere. Students can call up references from the classroom or lab, or even while experiencing activities in the field. This has been possible for awhile, but smaller devices make it easier and more likely to be used (and used effectively).

Geolocation, putting a person on a live map.

Geolocation can be used to place a person on a map, find information about that location, and to find other people who are nearby (or are interested in that region).

Where it gets really interesting is in the intersection of location awareness and augmented reality. Mobile applications they know where a person is, what they’re looking at, where they’ve been.

A student at an ecological field station can call up photographs taken at a given location over the last several years. Someone on a marine research vessel can call up images, audio and video describing the organisms that arebeing retrieved by the trawling nets on the ship. They can post media to document and share the experience. GPS coordinates can be embedded, making the media relevant to other classes and researchers.

hand scanner
Augmented reality - enhancing an experience by drawing on location awareness and networked data to enhance an experience in real time.

It’s not much of a stretch to imagine an application that is able to leverage the location-awareness of the mobile device, accessing information over the network to add layers of additional information based on what a person is doing, where they are looking, and what they need to learn about.

The hype has been heard before. Technology will change everything! All we need is a little more technology! Look! Shiny things!

Heritage Park - 7
The production of an early form of mobile device with interesting applications in the practices of teaching and learning.

But, I really believe that there are many extremely interesting, and pedagogically sound, applications of these new devices. We just need to be careful about buying into the hype without thinking about how we should use this stuff. I’m not going to try to catalog a long laundry list of possible applications of mobile devices – I’m quite sure that the most interesting uses can’t even be imagined yet. But we need to start thinking hard about how we will integrate these applications, and how we will adapt our teaching and learning where relevant.

ps. the first draft of this (exceedingly long) blog entry was written on my iPod Touch, using the Notes application. I then emailed this so I could finish the post on my laptop (adding the images and links).

Web-based student response systems (ala clicker?)

I’ve been looking for something to fill this need for awhile now, but haven’t found a decent solution.

We’ve got students coming to class with web-enabled devices (laptops, iPod Touch, iPhone, smart phones, etc…) and it makes sense to take advantage of this stuff wherever possible. Instead of making students buy and lug around yet another piece of gear, I’m looking for an effective way to provide assessment and response functionality via a web browser.

I don’t care if it’s a custom app that needs to be installed on a server, or a third party thingamawacky. Just that it’s accessible by a browser, and can be used in the context of a class (so, One Big Shared App would need to have rooms or classes or something to help organize the communication). The web interface for the student responses needs to be lightweight – no java, no flash – so that it can run anywhere (or as close to anywhere as is physically possible) and must be easy to use.

Ideally, the web app should do handy things like collecting stats from responses, charting the breakdown of the responses, letting people ask questions to be answered by the class, etc… It should be displayable on The Big Screen from a computer so the class can see the results in a presentation format. Bonus points for storing the responses for later use as well, and providing a downloadable dump of the data for crunching if needed.

Has anyone found anything that serves this purpose?